Split your map up in different parts so that you can only advance once each wave is completed. Unless you want one big linear map with 40 enemies at once. Each part will have its own enemies by your choosing. So when creating the map, split your map up in multiple parts. This means that a group of enemies will spawn, usually 5, that the players has to exterminate in order to advance to the next part of the map. AI which is different from any other game mode.Ĭo-op is based around a "wave" system. Think of maybe nifty ways to use the environment to the players' advantage. Think of places where you want to place new weapons for the players to use. Make sure there are plenty of hiding spots for either the players or the bots. When starting your map keep Co-op in your mind. The entities above will be the entities that will be used in Co-op maps. Used in Co-op maps where rescuing a hostage is not the winning condition. game_round_end: This entity can end rounds on command and make a team win.info_hostage_spawn: Rescuing the hostage is one way of completing the level.Place them a few units above the ground to prevent them from getting "sucked" into it. prop_exploding_barrel: The oh so great exploding barrels.point_hiding_spot: Simply said, this is an entity that tells the bots "Here is a good hiding spot".At the moment, exactly 3 coins need to be in a map for the Co-op coin system to work. item_coop_coin: The secret Co-op coin for extra points at the end of the level.game_coopmission_manager: This entity fires outputs when special Co-op events occur, for example when a wave is completed.logic_script: The entity we connect out VScript to in order to be able to use functions via I/O.It is the Co-op variant of info_player_terrorist, so to speak. No other spawn entities are used for them. info_enemy_terrorist_spawn: The places where the enemy bots will spawn.These are entities introduced with the Co-op Strike game mode along with some other entities that will be used in this tutorial. If the human players win the round (either by rescuing a hostage or via game_round_end), they complete the mission and the next map loads.Ĭreating the Map Entities used in Co-op Strike.If all human players are dead, they lose the mission and a new round begins.
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